In browser (some games), Download (varies by game)
Anonymous User:
View and run most games
Logged-in User:
Can rate and comment on games
Email Use:
Required for log-in account creation
Paid Option:
Certain games cost money to be able to play
Comparison:
Wide variety of games, easy to navigate library, specific game
or experience may not be listed
Description:
Acts as a hub to games that also serve as real world learning
devices. Most of the games are hosted on other sites but are
easily navigable through Games for Change.
Uses:
User can find and organize any number of games that relate to
specific events or learn a new skill through a game.
In browser, flash required or Download (Windows or Mac)
Anonymous User:
View and play the demo missions
Logged-in User:
Download the game, create save files, play full version
Email Use:
Required for log-in
Paid Option:
N/A
Comparison:
Similar controls to point and click adventure games, easy to
navigate, sometimes animation can get out of sync with sound
Description:
User lives the life of a citizen within an important time period
of U.S. History. The user then makes choices throughout the
story of the character which effects the character's life and
outcome
Uses:
Students could use game as a resource to write a paper on the
priorities and trials of living during the time period, or better
understand different perspectives possible on one single event
Upload high scores to Fold it, download additional puzzles
Email Use:
Required for log-in account creation
Paid Option:
N/A
Comparison:
Easy to learn, visually clean, later puzzles become very
challenging
Description:
User is given protein chains which have have errors within them
and clicks and drags to pull, turn and otherwise manipulate
the protein until it has the fewest errors possible. The data is
sent to a server which compiles the best solutions for
how certain proteins fold.
Uses:
Users could learn about properties of biochemistry, such as
hydrophobic and hydrophilic chains, discuss how many people
donating a small amount of time can make a difference.
Games for Change
or experience may not be listed
devices. Most of the games are hosted on other sites but are
easily navigable through Games for Change.
specific events or learn a new skill through a game.
Spent
surprising depth with the number of choices placed on the
user.
poverty. User has to make choices based on events and try
to survive a month.
economy and state of employment, provide an experience
of helplessness
Heifer Village
objectives
Nepalese village in hopes of acquiring a goat.
priorities and trials of living in a third world country.
Mission U.S.
navigate, sometimes animation can get out of sync with sound
of U.S. History. The user then makes choices throughout the
story of the character which effects the character's life and
outcome
priorities and trials of living during the time period, or better
understand different perspectives possible on one single event
Pyramid Builder
determines whether they will be successful
consequences of minor decisions, what it takes to make a pyramid
challenging
and clicks and drags to pull, turn and otherwise manipulate
the protein until it has the fewest errors possible. The data is
sent to a server which compiles the best solutions for
how certain proteins fold.
hydrophobic and hydrophilic chains, discuss how many people
donating a small amount of time can make a difference.